An Unofficial Port Brings Legend Of Zelda: The Minish Cap To 3DS, Dual Screens And All

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Nintendo 3DS port of The Legend of Zelda: The Minish Cap

An Unofficial Port Brings Legend Of Zelda: The Minish Cap To 3DS, Dual Screens And All

The GBA Classic The Legend Of Zelda: The Minish Cap Gets A Native 3DS Port With Dual-Screen And Widescreen Support. Thanks to some talented programers, you can now play the GBA classic natively on your Nintendo 3DS!


According to theΒ GitHub page the Nintendo 3DS dual-screen port ofΒ The Legend of Zelda: The Minish Cap, is based on the open-source Minish Cap decompilation, Project Picori, and the dual-screen Android port. Here are all the features of the port!


Features:


  • Native Nintendo 3DS port with full dual-screen support.
  • Supports both USA and European ROMs with automatic region detection.
  • True widescreen gameplay on the 400x240 top screen, plus Original and Stretch display modes.
  • Bottom-screen interface with live map, dungeon information, quest status, touch item controls, and settings.
  • New 3DS enhancements including 804 MHz mode, L2 cache, multi-core rendering, and optional 2x–5x turbo using the C-Stick.
  • Multiple display styles including Blur, Bilinear, Ultra Sharp, and Pixel Perfect.
  • On New Nintendo 3DS, the existing Wide + Pixel Perfect combination enables experimental Full View: compatible outdoor rooms render at 400x240, while supported interiors use a centered 200x120 view scaled exactly 2x.
  • Built-in Project Picori Randomizer support with separate normal and randomized save data.
  • Native stereo audio, persistent settings, reliable save handling, FPS tools, and diagnostic dumps for bug reports.

Head over to theΒ GitHub page to check it out and for more information!

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